4 Stars now, but it has 5 star potential. I'm early on, but it's pretty fun so far. I like delving into the dungeon and going deeper as you progress and get stronger. I do wish there were some attack animations based on your current weapon, though. Small things like that to add detail and immersion. The occasional forced ad just to back out of a menu had gotta go to get 5 stars. It's uncalled for. I hope there ends up being tons of weaponry and skills to use later on. It's worth a shot 100%.
Dark setting and unique as hell. They do such a great job giving the world life you don't notice the limited sets and enemy's most of the time. The only real issue is that it could use a little more personality. Like I said, the world building is great but characters and story could use just a little more work. I'd love to see what this team could make with a real budget!
Edit: yes to unlock more inventory slots! Nothing really indicated to me that the red lock *which looks latched* had anything to do with selling items/equipment. Makes complete sense if you do it just once. Also I like the tutorial framework in place. You drip lore+instructions in sequence to parameters around [game function] being exceeded. very good i love it.
Still fairly new to the game. But an interesting setup. Fairly unique. And ads are optional. All in all a great design so far. Could see it maybe getting a bit repetitive. But still too early to tell the overall feel of it. Worth checking out tho if you are into dungeon crawl type of games.
i have to say I don't know why people are giving this 5 stars, the gameplay is sit and watch battles you can do anything but heal and eat food... so click one of 2 squares and wait.... I got a bunch of items idk what to do with... leveling doesn't seem to give you any choices anytime soon, I don't get the appeal. that said no ads I could see (at was forced), and the dev seems to care so I changed my review to 2 stars.... if there's crafting I didnt stay to find it
Very fun so far, would love more lore pieces and monster descriptions in the bestiary though. Gomori helps a bit with the lore, but nothing is really describing what's going on or what some of the abominations you fight are or how they came to be. Still, enjoyable old school type of game.
Good overall. But the rune stones are so biased towards nature that it is ridiculous. 1. Most stones have nature, but you will often miss other elements. 2. Worse, when synthesizing, nature will be added most of the time, but not the other elements. 3. And locrian stones to remove some elements... rarely come with nature. 4. and when they come with nature... they rarely remove the excess in nature All of that presumably to force you into watching ads to get targeted rune stones...
simple, fun, old school, ads are short and give great rewards, doesn't interfere with pip/music/podcast. I can't wait to see what else I unlock.
Fun dungeon crawler. Unique design with lots of depth and details like skills, crafting, and combat. Well done and I hope they continue to expand it
good game and story, the little guy is funny and cute. was a little hard to comprehend do to how different it is. really like it's unique stye
Great little game. Simple but unique. I value gameplay and systems over graphics, but the art style is actually pretty cool. I usually get bored of games fairly quickly but this one has been on my phone for a few months now. No real storyline other than the standard "you're in a cave and need to fight these monsters", but the grind is satisfying enough to keep you coming back. The first time I tried it, it actually didn't catch on. Second time I understood a bit better what was going on.
A surprisingly deep game that's also quite polished. Simple gameplay, but you can build your character exactly how you want to, as the customization is really deep. The aesthetic is also pretty nice, and Gomori is a pretty cool guy to talk to. The standout part of the game is how it handles ads- I really like how the game handles it. Nothing intrusive, and you get a pretty good reward for watching them. The devs are clearly passionate about the game, and I'm excited to see where the game goes.
A diamond in the rough. This is the best mobile game I've ever played, and I've played them all. 👏
Great game. The biggest part of this game I respect the most is the way you run your ads. Unlike most other games, you let us turn off automatic ads, and they are not insanely long ads. Thank you.
it's... interesting so far. very much an old school text based rpg.
Unexpectedly fantastic game. So far no micro-transactions, ads are short and fair (with rewards given for full ads). Idle style combat where needed and hands on where mini-bosses or tough enemies come. Huge depth to the game, large amount of items, equipment, crafting, runes.. list goes on. Brilliant and fun game. Keep up the good work dev!
It's honestly a pretty good game. And the way that it is balance makes it better. But there's only this ad that only occurs every 4mins (ithink) when returning. But even tho, I honestly respect that ad considered the fact that the game needed it to have a profit for them to improve their games. But the only thing that I'm having trouble with, Is where can I sell my items.
HoA scratches the itch I had for a dungeon crawler. I can't say exactly why I like it, however 1) the aesthetic is somehow creepy but at the same time welcoming. The monster art is grotesque yet cute, the music is calm yet threatening. The gameplay is challenging while also forgiving. 2) there are forced ads which are a) rare b) only five seconds and still c) come with useful reward 3) many different ways to build your character, you will always be busy and never bored. Funky fresh and fly 5/5
seems a bit lack luster but still engaging I'll give it a bit longer
Looking past the AI generated art the game actually has an enjoyable grinding loop with deep crafting and customizable auto play... if you can handle the slowness of the whole process (holding for searching can be faster for example, also unlocking equalizer is pretty expensive). Translation is surprisingly competent with few hiccups. Recommended if you're looking for something old-school if you don't mind the caveats.